Tuesday 3 July 2012

Universal App is a Go Go!

Well I finally got around to testing if "Phoenix" is playable on iPad, and what we saw was good.   There does not seem to be any problems with it, although I did not test on The New iPad, I did test on the retina iPad simulator,  and from what I saw, everything should be A OK :)  . We are now implementing our first 25 levels, once that has finished we will split the game into two projects (free and paid). 

We finished our social network integration code, in the end we opted for the easy way,  similar to a tweet/post button on a website.  This seems like the easier option, until we can get our hands on the Facbook/Twitter iOS API,  which when we can, will be one of the first updates in the game.

Also we spotted a few minor bugs during our alpha testing, and those have been rectified, which is great.  So we anticipate to finish the first 25 levels by the 9th July, and we will be passing the Lite/Free version on to our beta testers, and hopefully there won't be any major bugs.  I anticipate the testers to have a few comments on some improvemetns on the game (which is expected really), and we will take all onboard.  All improvemetns that we feel that are necessary we will do, but for other not important, we might keep them for an upcoming update.

Whilst testing the other day, we got an idea for another game mode or even a different game entirely but with the same graphics.   We thought this idea was crazy and fun,  and we thought it would be an amazing iPad only game (seeing that the screen space much larger than iPhone/iPod).  We have decided to make the new gamemode an upcoming project for the end of this year, and codename "Phoenix-Assemble".    We might include a different version of this idea in "Phoenix" 2.0, which we will optimize for iPod/Phone.

Hopefully in the next few blog posts I can post some sort of image as a teaser for you guys.

Cheers,






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