Wednesday 30 May 2012

Delay in further Testing

Well, some interesting stuff has happened recently.  Me and my FiancĂ© Jemma have moved into our first house, and this came to a surprise as it was earlier than we expected.  So in the last two weeks or so, I have not been able to further any work or pass on 'Phoenix' to alpha testers.

I still don't have any internet connection at home, yet!  But it is scheduled to be set-up in June sometime. Once I get that up and running I am sure I can send the "Phoenix" build to alpha testers. I am now at work (I am employed full time by Bangor University),  and it is such a shock seeing the internet for the first time since I moved house.  I was thinking, who needs the internet,  I don't use it that much, really.  But little did I know, how much I would miss it.

But in the little time that I have had in the last few weeks, I have managed to scrape up a draft version of the Press Release I will be sending out on the release day, yay!.  I am contemplating whether or not I should send out a pre-release Press Release to spread the word, but something tells me it won't make that much of a difference.  If the game is good enough, the initial press release would be enough to get people's attention.  But I am not sure what are people's opinions on this,  if you have any, just comment :)

Seeing that I won't be able to pass on the build to testers until a further 2-3 weeks, I thought I would draft this 'draft' schedule:

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June - 25th - July 2nd - Alpha Testing

July - 3rd - July 16th - Alpha Testing bug fixes and continuous Alpha Testing

July - 17th - July 30th - Beta Testing and continuous bug fixing/feature enhancement (if any)

July - 31st - August 6th - Promotional Adverts/Graphics and Video Trailer/ Website

August - 7th - Final Preparations

August - 8th - Send to App Store for review

(Can take up to 2 weeks for review) 


August 25th - App Released - Press Release Sent Out.


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Now this is only a draft schedule, dates are likely to change, but I will try to stick with this.