Well I finally got around to testing if "Phoenix" is playable on iPad, and what we saw was good. There does not seem to be any problems with it, although I did not test on The New iPad, I did test on the retina iPad simulator, and from what I saw, everything should be A OK :) . We are now implementing our first 25 levels, once that has finished we will split the game into two projects (free and paid).
We finished our social network integration code, in the end we opted for the easy way, similar to a tweet/post button on a website. This seems like the easier option, until we can get our hands on the Facbook/Twitter iOS API, which when we can, will be one of the first updates in the game.
Also we spotted a few minor bugs during our alpha testing, and those have been rectified, which is great. So we anticipate to finish the first 25 levels by the 9th July, and we will be passing the Lite/Free version on to our beta testers, and hopefully there won't be any major bugs. I anticipate the testers to have a few comments on some improvemetns on the game (which is expected really), and we will take all onboard. All improvemetns that we feel that are necessary we will do, but for other not important, we might keep them for an upcoming update.
Whilst testing the other day, we got an idea for another game mode or even a different game entirely but with the same graphics. We thought this idea was crazy and fun, and we thought it would be an amazing iPad only game (seeing that the screen space much larger than iPhone/iPod). We have decided to make the new gamemode an upcoming project for the end of this year, and codename "Phoenix-Assemble". We might include a different version of this idea in "Phoenix" 2.0, which we will optimize for iPod/Phone.
Hopefully in the next few blog posts I can post some sort of image as a teaser for you guys.
Cheers,
Showing posts with label website. Show all posts
Showing posts with label website. Show all posts
Tuesday, 3 July 2012
Universal App is a Go Go!
Wednesday, 13 June 2012
New Website is up and running
I have been busy this week developing the new Gwef Tech website, It is now up and running for all to see. I will be keeping the site more up to date than I previously did, alongside my blog and social network accounts.
Our aim so to give our existing and potential customers enough information on our upcoming projects. By doing this we hope that they will see that we are hard working people and we aim to finish our jobs efficiently and at a high standard.
Please follow our social accounts:
Twitter - http://twitter.com/GwefTech
Facebook - http://www.facebook.com/pages/Gwef-Tech/123256927729340
Flickr - http://www.flickr.com/photos/gweftech
We will be updating these accounts on a regular basis (eventually) and we hope that we get a good following so we can interact with all and share upcoming projects.
Just a quick update on "Phoenix" - We are starting our draft advertising graphics now, and are adding a few features in the game before sending out to alpha testers. We have decided to finish the free version first before working any further on the full version.
That's it for now, Thanks,
Gwef Tech
Our aim so to give our existing and potential customers enough information on our upcoming projects. By doing this we hope that they will see that we are hard working people and we aim to finish our jobs efficiently and at a high standard.
Please follow our social accounts:
Twitter - http://twitter.com/GwefTech
Facebook - http://www.facebook.com/pages/Gwef-Tech/123256927729340
Flickr - http://www.flickr.com/photos/gweftech
We will be updating these accounts on a regular basis (eventually) and we hope that we get a good following so we can interact with all and share upcoming projects.
Just a quick update on "Phoenix" - We are starting our draft advertising graphics now, and are adding a few features in the game before sending out to alpha testers. We have decided to finish the free version first before working any further on the full version.
That's it for now, Thanks,
Gwef Tech
Subscribe to:
Posts (Atom)