Showing posts with label TOTGB. Show all posts
Showing posts with label TOTGB. Show all posts

Thursday, 9 August 2012

Brick Wall has gone

2 Weeks ago I posted a blog post stating that I had hit a brick wall in development of Phoenix.  I totally thought I found a bug in Stencyl,  as I had tried everything to sort it, but whatever I tried the collision was not being detected between two different objects.   After posting on the Stencyl forum I got one very friendly user who kindly looked into the problem for me.  Last week, he got back to me and figured out the solution, it was trivial to say the least, but he didn't fix it with the first idea he had though.

So back on track, I have managed to create the code I wanted, and things are back on track :).   But I am now participating in a game development contest over at TOTGB (Think Outside The Game Box).   The theme for the contest is Evolution,  so far there have been very interesting ideas floating about and I can not wait to see the outcome of some of the games.

You can read about my entry over at TOTGB and read my development blog there.

In my next post I will give away information on what each obstacles are in Phoenix,  stay tuned, it will be a good one :)


Monday, 30 July 2012

Just another brick in the wall!

Just as I thought development of Phoenix was nearing the end,  it seem's I have hit a brick wall.   I have found what I can only see as a bug in the software (not a bug in the game) that I am using to develop the game.  The bug does not stop me designing and creating the levels,  but it really does stop the game being a polished one.   I am not going to be releasing this in August it seems, as there is a major update to the software coming up in the next 2 months, so I will have to wait until then :(

The good news is, I can carry on with Apollo,  which is more or less finished code wise (apart from a few things),  but there's a lot of work needed for the graphics,  this is the only major work that needs to be done for that.

We have also started working on another app,  the app is not a graphical app,  so the app should be finished in 2-4 weeks.  I will give this the code name of "Socrates".  Socrates will be a free app, and this is a type of app that seems to be popular in the last couple of months.   The game will contain iAds, and Game Center leaderboards.  I am unsure about achievements at the moment,  but I will think about it.

We will also be busy partaking in a game design contest on http://totgb.com/page/game-design-contests  (Think Outside The Game Box).   The theme is yet to be announced (announced on 5th August),  but if the contest seems like something we can do,  then we will do it.  It will be our first contest, and we look forward to competing against other developers.

Keep reading, I will post updates on the development of Apollo on Socrates.

G